

Resident Evil 7: Biohazard reignited the fire of support for the franchise with the Beginning Hour Teaser (A bit like PT) providing fans with the first taste of true RE survival horror in years.
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HD remasters of the six mainline games and Resident Evil Zero on the PS4 saw the franchise retain relevancy, we shall ignore Umbrella Corps, before the release of the seventh entry in 2017. The Revelations games were good enough to show that Resident Evil wasn’t completely dead in the water, but fans clamoured for a return to the horror that endeared them to the franchise.

The only time Resident Evil games seemed to be good, was when they were the old ones being re-released in HD, except of course for the chronicles games, Capcom’s final attempt at trying to tap into the rail shooter market. The general consensus among fans was that the franchise was dying. What didn’t make the situation any easier for Capcom, was the release of games like Operation Raccoon City, a lacklustre and uninspired third-person shooter with the branding slapped on it to drive sales. Now it’s not to say these games were bad, I for one quite enjoyed them. If Resident Evil 5 can be seen as dipping its toe in the new genre then 6 will be justifiably accused of jumping in with concrete shoes. What was the legacy of Resident Evil 4? Despite the cult-classic status of the game itself, it has garnered quite the criticism for setting the precedent for its sequels, with the change of emphasis seeing the game evolve into a Hollywood action thriller instead of atmospheric horror. Like the Undertaker in WWE the longevity of the game has seen it make an appearance in each generation of the PlayStation thus far (Except PS5, more on that later). The game has achieved Skyrim status, in the sense that it has been released on pretty much every console since the PS2. When Resident Evil 4 eventually emerged, it was worth the wait, it boasted seismic change to the gameplay, and in this instance, change was good. Long-story-short, we were given the dismal Dead Aim, another rail-shooter, and the criminally underrated Resident Evil Outbreak games in order to quench our first for zombie shooting fun.
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We can thank the long development for bringing us hack ‘n’ slash series Devil May Cry, another example of Capcom’s ability to turn off cuts into a franchise. It would take a while for us to actually get the fourth game mind you, with the game going through so many changes you could call it a Kardashian.

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For the time, they were great, but if you play them now, you’ll find they have aged about as well as that unfinished corner shop vodka in the back of your cupboard.Īfter releasing the Resident Evil: Survivor games, a shameful attempt to grab at the popularity of on the rails shooters such as House of The Dead, using their Resident Evil formula to inject dinosaurs into horror with the Dino Crisis games, and a really good sequel in the form of Code Veronica (Code Veronica X to us PS lovers), Capcom declared the fourth entry of the mainline series would be gracing the PS2. The first 3 Resident Evil games were serviceable and dominated the once naked and now saturated horror market on the PlayStation. Innovating survival horror on consoles with a claustrophobic setting and plethora of spine-tingling enemies to dispatch, the first Resident Evil proved to be a hit and like most hits, a trilogy emerged. Resident Evil has been around for nearly 25 years, with some considerable highs and dismal lows. As the year comes to a close, it is normal practice for a gamer to think ahead to the future, and in particular, which of their favourite developers will make their mark on the next year.įor horror fans, many will look towards the developers of the franchise that birthed survival horror on the PlayStation.
